Role: Software Engineer
Company: Meta / Reality Labs
Technologies: Javascript, Python, Hack
Duration: 03/2025 - 06/2025
Overview
Led the design and implementation of cross-device end-to-end (E2E) testing for Meta Quest casting features across Android, iOS, TV, and web platforms. This initiative was executed in close collaboration with the testing infrastructure team and significantly improved development efficiency by reducing manual QA time and proactively catching regressions across platforms.
Key Contributions
- Defined and executed E2E testing strategies spanning mobile (Android/iOS), VR, TV, and web environments to ensure consistent casting performance across devices.
- Partnered with the infrastructure team to expand test framework capabilities, supporting a broader range of Meta VR devices.
- Authored team-wide documentation and internal guidelines to standardize E2E testing practices, accelerating onboarding and code quality.
- Led efforts to sunset legacy casting products, reducing tech debt and improving platform stability.
- Integrated testing flows into the CI/CD pipeline, enabling early detection of casting-related regressions and increasing engineering productivity.
Outcomes
- Reduced manual testing load across the team by establishing a robust automated test suite.
- Improved cross-platform reliability of the Meta Quest casting feature.
- Accelerated development cycles and reduced rollout risk by integrating tests into continuous deployment workflows.
Resources
📱 Android App | iOS App